I had the opportunity to revisit two interactive pieces I did for Courtney Egan for her upcoming show at Huntsville museum of Art in Alabama. One piece, Dreamcatchers, was done using openframeworks. Although I haven’t done in any programming in C++ in a while, It was interesting to take a look at the project again. I was able to fix some issues and increased the speed dramatically. The other piece, Metaflora, was done in Touchdesigner and used two separate computers. I was able to get it working on one computer with 2 video outs. Success all around. The show will be up until September.
Andrew Wade Smith and I developed a custom interactive application for Infocus‘ presentation at ISE in Amsterdam this year. The application has four different graphic modules, particles, fluids, kaleidoscopes and media slideshow, which are all responsive or controlled by the viewer through a camera. The app has a system of presets that can automatically blend and fade between all the settings.
I created an interactive application that turned the arch of the Piazza d’Italia into a musical instrument. When people walked by the arch, they “played” the building. This was all part of New Orleans’ own light festival , LunaFete, produced by the Arts Council.
I created a projection mapped animation for the first Napa Lighted Festival this year in Napa, Ca.
We used four projectors to light the nearly 300 foot long top floor of the Copia building. Despite the devastating wild fires that hit the area weeks before, the show went on.
I showed my river animations at the Walkup Grocery for the Wetlands Art Tour. Also on exhibit was work by Robert Vicknair, Jimmy Descant, Jillian Gibson, and James Vella.